added turn processing
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@@ -1,5 +1,5 @@
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use rand::prelude::*;
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use rand::prelude::*;
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use std::{thread, time::Duration};
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use std::{borrow::Borrow, thread, time::Duration};
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const COLORS: [&str; 5] = [
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const COLORS: [&str; 5] = [
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"\x1b[42m", // Green background
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"\x1b[42m", // Green background
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@@ -23,13 +23,28 @@ const SQUARES: [[&str; 3]; 4] = [
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fn main() {
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fn main() {
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let turns: Vec<i8> = gen_turn_array();
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let turns: Vec<i8> = gen_turn_array();
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let mut amnt: i8 = 0;
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let mut amnt: i8 = 0;
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let good_answer: bool = true;
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let mut good_answer: bool = true;
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show_base("Press any button to start the game".to_string());
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show_base("Press any button to start the game".to_string());
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while good_answer {
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while good_answer {
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show_game(amnt, turns.clone());
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show_game(amnt, turns.clone());
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amnt += 1;
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amnt += 1;
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let mut response: &str = "";
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if response == "q" {
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println!("Goodbye!");
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return;
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} else {
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if process_response(amnt, turns.clone(), response) {
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println!("Good job! Now we add a turn.");
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} else {
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println!("Sorry mate, wrong sequence.");
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println!("Turns: {}", amnt);
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good_answer = false;
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}
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}
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}
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}
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}
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}
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@@ -44,6 +59,25 @@ fn gen_turn_array() -> Vec<i8> {
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return vec;
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return vec;
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}
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}
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fn process_response(amnt: i8, turns: Vec<i8>, response: &str) -> bool {
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for i in 0..amnt {
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if let Some(ch) = response.chars().nth(i as usize) {
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if let Some(num) = ch.to_digit(10) {
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let value_as_i8 = num as i8;
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if turns[i as usize] != value_as_i8 {
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return false;
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}
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} else {
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println!("The char #{} is not a digit.", i);
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return false;
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}
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} else {
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return false;
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}
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}
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return true;
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}
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fn show_game(amnt: i8, turns: Vec<i8>) {
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fn show_game(amnt: i8, turns: Vec<i8>) {
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for i in 0..amnt {
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for i in 0..amnt {
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print!("{esc}[2J{esc}[1;1H", esc = 27 as char); //Clear the screen
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print!("{esc}[2J{esc}[1;1H", esc = 27 as char); //Clear the screen
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