Ajout du GUI
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12
kivy/data/glsl/header.fs
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12
kivy/data/glsl/header.fs
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#ifdef GL_ES
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precision highp float;
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#endif
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/* Outputs from the vertex shader */
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varying vec4 frag_color;
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varying vec2 tex_coord0;
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/* uniform texture samplers */
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uniform sampler2D texture0;
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uniform mat4 frag_modelview_mat;
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