Ajout du GUI
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kivy/effects/kinetic.py
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193
kivy/effects/kinetic.py
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'''
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Kinetic effect
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==============
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.. versionadded:: 1.7.0
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The :class:`KineticEffect` is the base class that is used to compute the
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velocity out of a movement. When the movement is finished, the effect will
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compute the position of the movement according to the velocity, and reduce the
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velocity with a friction. The movement stop until the velocity is 0.
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Conceptually, the usage could be::
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>>> effect = KineticEffect()
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>>> effect.start(10)
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>>> effect.update(15)
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>>> effect.update(30)
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>>> effect.stop(48)
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Over the time, you will start a movement of a value, update it, and stop the
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movement. At this time, you'll get the movement value into
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:attr:`KineticEffect.value`. On the example i've typed manually, the computed
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velocity will be::
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>>> effect.velocity
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3.1619100231163046
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After multiple clock interaction, the velocity will decrease according to
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:attr:`KineticEffect.friction`. The computed value will be stored in
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:attr:`KineticEffect.value`. The output of this `value` could be::
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46.30038145219605
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54.58302451968686
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61.9229016256196
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# ...
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'''
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__all__ = ('KineticEffect', )
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from time import time
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from kivy.event import EventDispatcher
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from kivy.properties import NumericProperty, BooleanProperty
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from kivy.clock import Clock
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class KineticEffect(EventDispatcher):
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'''Kinetic effect class. See module documentation for more information.
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'''
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velocity = NumericProperty(0)
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'''Velocity of the movement.
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:attr:`velocity` is a :class:`~kivy.properties.NumericProperty` and
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defaults to 0.
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'''
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friction = NumericProperty(0.05)
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'''Friction to apply on the velocity
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:attr:`friction` is a :class:`~kivy.properties.NumericProperty` and
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defaults to 0.05.
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'''
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value = NumericProperty(0)
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'''Value (during the movement and computed) of the effect.
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:attr:`value` is a :class:`~kivy.properties.NumericProperty` and
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defaults to 0.
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'''
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is_manual = BooleanProperty(False)
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'''Indicate if a movement is in progress (True) or not (False).
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:attr:`is_manual` is a :class:`~kivy.properties.BooleanProperty` and
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defaults to False.
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'''
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max_history = NumericProperty(5)
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'''Save up to `max_history` movement value into the history. This is used
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for correctly calculating the velocity according to the movement.
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:attr:`max_history` is a :class:`~kivy.properties.NumericProperty` and
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defaults to 5.
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'''
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min_distance = NumericProperty(.1)
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'''The minimal distance for a movement to have nonzero velocity.
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.. versionadded:: 1.8.0
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:attr:`min_distance` is :class:`~kivy.properties.NumericProperty` and
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defaults to 0.1.
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'''
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min_velocity = NumericProperty(.5)
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'''Velocity below this quantity is normalized to 0. In other words,
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any motion whose velocity falls below this number is stopped.
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.. versionadded:: 1.8.0
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:attr:`min_velocity` is a :class:`~kivy.properties.NumericProperty` and
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defaults to 0.5.
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'''
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std_dt = NumericProperty(0.017)
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''' std_dt
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correction update_velocity if dt is not constant
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.. versionadded:: 2.0.0
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:attr:`std_dt` is a :class:`~kivy.properties.NumericProperty` and
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defaults to 0.017.
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'''
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def __init__(self, **kwargs):
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self.history = []
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self.trigger_velocity_update = Clock.create_trigger(
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self.update_velocity, 0)
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super(KineticEffect, self).__init__(**kwargs)
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def apply_distance(self, distance):
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if abs(distance) < self.min_distance:
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self.velocity = 0
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self.value += distance
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def start(self, val, t=None):
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'''Start the movement.
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:Parameters:
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`val`: float or int
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Value of the movement
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`t`: float, defaults to None
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Time when the movement happen. If no time is set, it will use
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time.time()
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'''
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self.is_manual = True
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t = t or time()
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self.velocity = 0
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self.history = [(t, val)]
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def update(self, val, t=None):
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'''Update the movement.
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See :meth:`start` for the arguments.
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'''
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t = t or time()
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distance = val - self.history[-1][1]
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self.apply_distance(distance)
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self.history.append((t, val))
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if len(self.history) > self.max_history:
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self.history.pop(0)
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def stop(self, val, t=None):
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'''Stop the movement.
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See :meth:`start` for the arguments.
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'''
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self.is_manual = False
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t = t or time()
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distance = val - self.history[-1][1]
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self.apply_distance(distance)
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newest_sample = (t, val)
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old_sample = self.history[0]
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for sample in self.history:
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if (newest_sample[0] - sample[0]) < 10. / 60.:
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break
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old_sample = sample
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distance = newest_sample[1] - old_sample[1]
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duration = abs(newest_sample[0] - old_sample[0])
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self.velocity = (distance / max(duration, 0.0001))
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self.trigger_velocity_update()
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def cancel(self):
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'''Cancel a movement. This can be used in case :meth:`stop` cannot be
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called. It will reset :attr:`is_manual` to False, and compute the
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movement if the velocity is > 0.
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'''
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self.is_manual = False
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self.trigger_velocity_update()
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def update_velocity(self, dt):
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'''(internal) Update the velocity according to the frametime and
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friction.
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'''
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if abs(self.velocity) <= self.min_velocity:
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self.velocity = 0
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return
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self.velocity -= self.velocity * self.friction * dt / self.std_dt
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self.apply_distance(self.velocity * dt)
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self.trigger_velocity_update()
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