Ajout du GUI
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129
kivy/graphics/instructions.pxd
Normal file
129
kivy/graphics/instructions.pxd
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include "../include/config.pxi"
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cdef class Instruction
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cdef class InstructionGroup
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cdef class ContextInstruction
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cdef class VertexInstruction
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cdef class CanvasBase
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cdef class Canvas
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cdef class RenderContext
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from .vbo cimport *
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from .compiler cimport *
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from .shader cimport *
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from .texture cimport Texture
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from kivy._event cimport ObjectWithUid
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cdef void reset_gl_context()
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cdef class Instruction
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cdef class InstructionGroup(Instruction)
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cdef class Instruction(ObjectWithUid):
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cdef int flags
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cdef public str group
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cdef InstructionGroup parent
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cdef object __weakref__
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cdef object __proxy_ref
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cdef int apply(self) except -1
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IF DEBUG:
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cpdef flag_update(self, int do_parent=?, list _instrs=?)
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ELSE:
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cpdef flag_update(self, int do_parent=?)
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cpdef flag_data_update(self)
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cdef void flag_update_done(self)
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cdef void set_parent(self, Instruction parent)
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cdef void reload(self) except *
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cdef void radd(self, InstructionGroup ig)
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cdef void rinsert(self, InstructionGroup ig, int index)
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cdef void rremove(self, InstructionGroup ig)
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cdef class InstructionGroup(Instruction):
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cdef public list children
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cdef InstructionGroup compiled_children
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cdef GraphicsCompiler compiler
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cdef void build(self)
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cdef void reload(self) except *
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cpdef add(self, Instruction c)
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cpdef insert(self, int index, Instruction c)
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cpdef remove(self, Instruction c)
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cpdef clear(self)
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cpdef remove_group(self, str groupname)
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cpdef get_group(self, str groupname)
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cdef class ContextInstruction(Instruction):
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cdef dict context_state
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cdef list context_push
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cdef list context_pop
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cdef RenderContext get_context(self)
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cdef int set_state(self, str name, value) except -1
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cdef int push_state(self, str name) except -1
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cdef int pop_state(self, str name) except -1
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from .context_instructions cimport BindTexture
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cdef class VertexInstruction(Instruction):
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cdef BindTexture texture_binding
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cdef VertexBatch batch
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cdef float _tex_coords[8]
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cdef void radd(self, InstructionGroup ig)
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cdef void rinsert(self, InstructionGroup ig, int index)
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cdef void rremove(self, InstructionGroup ig)
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cdef void build(self)
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cdef class Callback(Instruction):
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cdef Shader _shader
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cdef object func
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cdef int _reset_context
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cdef int apply(self) except -1
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cdef int enter(self) except -1
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cdef CanvasBase getActiveCanvas()
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cdef class CanvasBase(InstructionGroup):
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pass
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cdef class Canvas(CanvasBase):
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cdef float _opacity
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cdef CanvasBase _before
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cdef CanvasBase _after
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cdef void reload(self) except *
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cpdef clear(self)
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cpdef add(self, Instruction c)
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cpdef remove(self, Instruction c)
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cpdef draw(self)
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cdef int apply(self) except -1
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cdef class RenderContext(Canvas):
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cdef Shader _shader
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cdef dict state_stacks
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cdef Texture default_texture
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cdef dict bind_texture
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cdef int _use_parent_projection
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cdef int _use_parent_modelview
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cdef int _use_parent_frag_modelview
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cdef void set_texture(self, int index, Texture texture)
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cdef void set_state(self, str name, value, int apply_now=?)
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cdef get_state(self, str name)
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cdef int set_states(self, dict states) except -1
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cdef int push_state(self, str name) except -1
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cdef int push_states(self, list names) except -1
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cdef int pop_state(self, str name) except -1
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cdef int pop_states(self, list names) except -1
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cdef int enter(self) except -1
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cdef int leave(self) except -1
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cdef int apply(self) except -1
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cpdef draw(self)
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cdef void reload(self) except *
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cdef RenderContext getActiveContext()
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