Ajout du GUI
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38
kivy/tests/test_doc_gallery.py
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38
kivy/tests/test_doc_gallery.py
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from kivy.tools.gallery import parse_docstring_info
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def test_parse_docstring_info():
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assert 'error' in parse_docstring_info("No Docstring")
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assert 'error' in parse_docstring_info("'''No Docstring Title'''")
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assert 'error' in parse_docstring_info(
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"'''No Sentence\n======\nPeriods'''"
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)
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assert 'error' in parse_docstring_info(
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"'\nSingle Quotes\n===\n\nNo singles.'")
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d = parse_docstring_info("""'''
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3D Rendering Monkey Head
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========================
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This example demonstrates using OpenGL to display a
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rotating monkey head. This
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includes loading a Blender OBJ file, shaders written in OpenGL's Shading
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Language (GLSL), and using scheduled callbacks.
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The file monkey.obj is a OBJ file output form the Blender free 3D creation
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software. The file is text, listing vertices and faces. It is loaded
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into a scene using objloader.py's ObjFile class. The file simple.glsl is
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a simple vertex and fragment shader written in GLSL.
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'''
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blah blah
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blah blah
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""")
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assert 'error' not in d
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assert '3D Rendering' in d['docstring'] and \
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'This example' in d['docstring']
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assert '3D Rendering' in d['title']
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assert 'monkey head' in d['first_sentence']
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if __name__ == '__main__':
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test_parse_docstring_info()
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