Ajout du GUI
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kivy/uix/behaviors/button.py
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212
kivy/uix/behaviors/button.py
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'''
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Button Behavior
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===============
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The :class:`~kivy.uix.behaviors.button.ButtonBehavior`
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`mixin <https://en.wikipedia.org/wiki/Mixin>`_ class provides
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:class:`~kivy.uix.button.Button` behavior. You can combine this class with
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other widgets, such as an :class:`~kivy.uix.image.Image`, to provide
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alternative buttons that preserve Kivy button behavior.
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For an overview of behaviors, please refer to the :mod:`~kivy.uix.behaviors`
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documentation.
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Example
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-------
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The following example adds button behavior to an image to make a checkbox that
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behaves like a button::
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from kivy.app import App
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from kivy.uix.image import Image
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from kivy.uix.behaviors import ButtonBehavior
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class MyButton(ButtonBehavior, Image):
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def __init__(self, **kwargs):
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super(MyButton, self).__init__(**kwargs)
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self.source = 'atlas://data/images/defaulttheme/checkbox_off'
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def on_press(self):
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self.source = 'atlas://data/images/defaulttheme/checkbox_on'
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def on_release(self):
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self.source = 'atlas://data/images/defaulttheme/checkbox_off'
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class SampleApp(App):
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def build(self):
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return MyButton()
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SampleApp().run()
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See :class:`~kivy.uix.behaviors.ButtonBehavior` for details.
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'''
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__all__ = ('ButtonBehavior', )
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from kivy.clock import Clock
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from kivy.config import Config
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from kivy.properties import OptionProperty, ObjectProperty, \
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BooleanProperty, NumericProperty
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from time import time
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class ButtonBehavior(object):
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'''
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This `mixin <https://en.wikipedia.org/wiki/Mixin>`_ class provides
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:class:`~kivy.uix.button.Button` behavior. Please see the
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:mod:`button behaviors module <kivy.uix.behaviors.button>` documentation
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for more information.
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:Events:
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`on_press`
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Fired when the button is pressed.
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`on_release`
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Fired when the button is released (i.e. the touch/click that
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pressed the button goes away).
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'''
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state = OptionProperty('normal', options=('normal', 'down'))
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'''The state of the button, must be one of 'normal' or 'down'.
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The state is 'down' only when the button is currently touched/clicked,
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otherwise its 'normal'.
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:attr:`state` is an :class:`~kivy.properties.OptionProperty` and defaults
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to 'normal'.
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'''
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last_touch = ObjectProperty(None)
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'''Contains the last relevant touch received by the Button. This can
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be used in `on_press` or `on_release` in order to know which touch
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dispatched the event.
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.. versionadded:: 1.8.0
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:attr:`last_touch` is a :class:`~kivy.properties.ObjectProperty` and
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defaults to `None`.
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'''
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min_state_time = NumericProperty(0)
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'''The minimum period of time which the widget must remain in the
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`'down'` state.
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.. versionadded:: 1.9.1
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:attr:`min_state_time` is a float and defaults to 0.035. This value is
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taken from :class:`~kivy.config.Config`.
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'''
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always_release = BooleanProperty(False)
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'''This determines whether or not the widget fires an `on_release` event if
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the touch_up is outside the widget.
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.. versionadded:: 1.9.0
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.. versionchanged:: 1.10.0
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The default value is now False.
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:attr:`always_release` is a :class:`~kivy.properties.BooleanProperty` and
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defaults to `False`.
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'''
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def __init__(self, **kwargs):
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self.register_event_type('on_press')
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self.register_event_type('on_release')
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if 'min_state_time' not in kwargs:
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self.min_state_time = float(Config.get('graphics',
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'min_state_time'))
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super(ButtonBehavior, self).__init__(**kwargs)
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self.__state_event = None
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self.__touch_time = None
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self.fbind('state', self.cancel_event)
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def _do_press(self):
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self.state = 'down'
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def _do_release(self, *args):
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self.state = 'normal'
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def cancel_event(self, *args):
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if self.__state_event:
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self.__state_event.cancel()
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self.__state_event = None
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def on_touch_down(self, touch):
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if super(ButtonBehavior, self).on_touch_down(touch):
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return True
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if touch.is_mouse_scrolling:
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return False
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if not self.collide_point(touch.x, touch.y):
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return False
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if self in touch.ud:
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return False
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touch.grab(self)
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touch.ud[self] = True
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self.last_touch = touch
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self.__touch_time = time()
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self._do_press()
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self.dispatch('on_press')
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return True
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def on_touch_move(self, touch):
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if touch.grab_current is self:
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return True
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if super(ButtonBehavior, self).on_touch_move(touch):
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return True
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return self in touch.ud
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def on_touch_up(self, touch):
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if touch.grab_current is not self:
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return super(ButtonBehavior, self).on_touch_up(touch)
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assert(self in touch.ud)
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touch.ungrab(self)
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self.last_touch = touch
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if (not self.always_release and
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not self.collide_point(*touch.pos)):
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self._do_release()
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return
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touchtime = time() - self.__touch_time
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if touchtime < self.min_state_time:
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self.__state_event = Clock.schedule_once(
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self._do_release, self.min_state_time - touchtime)
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else:
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self._do_release()
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self.dispatch('on_release')
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return True
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def on_press(self):
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pass
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def on_release(self):
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pass
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def trigger_action(self, duration=0.1):
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'''Trigger whatever action(s) have been bound to the button by calling
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both the on_press and on_release callbacks.
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This is similar to a quick button press without using any touch events,
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but note that like most kivy code, this is not guaranteed to be safe to
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call from external threads. If needed use
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:class:`Clock <kivy.clock.Clock>` to safely schedule this function and
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the resulting callbacks to be called from the main thread.
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Duration is the length of the press in seconds. Pass 0 if you want
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the action to happen instantly.
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.. versionadded:: 1.8.0
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'''
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self._do_press()
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self.dispatch('on_press')
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def trigger_release(dt):
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self._do_release()
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self.dispatch('on_release')
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if not duration:
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trigger_release(0)
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else:
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Clock.schedule_once(trigger_release, duration)
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