Ajout du GUI
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kivy/uix/behaviors/touchripple.py
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318
kivy/uix/behaviors/touchripple.py
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'''
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Touch Ripple
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============
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.. versionadded:: 1.10.1
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.. warning::
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This code is still experimental, and its API is subject to change in a
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future version.
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This module contains `mixin <https://en.wikipedia.org/wiki/Mixin>`_ classes
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to add a touch ripple visual effect known from `Google Material Design
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<https://en.wikipedia.org/wiki/Material_Design>_` to widgets.
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For an overview of behaviors, please refer to the :mod:`~kivy.uix.behaviors`
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documentation.
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The class :class:`~kivy.uix.behaviors.touchripple.TouchRippleBehavior` provides
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rendering the ripple animation.
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The class :class:`~kivy.uix.behaviors.touchripple.TouchRippleButtonBehavior`
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basically provides the same functionality as
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:class:`~kivy.uix.behaviors.button.ButtonBehavior` but rendering the ripple
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animation instead of default press/release visualization.
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'''
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from kivy.animation import Animation
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from kivy.clock import Clock
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from kivy.graphics import CanvasBase, Color, Ellipse, ScissorPush, ScissorPop
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from kivy.properties import BooleanProperty, ListProperty, NumericProperty, \
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ObjectProperty, StringProperty
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from kivy.uix.relativelayout import RelativeLayout
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__all__ = (
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'TouchRippleBehavior',
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'TouchRippleButtonBehavior'
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)
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class TouchRippleBehavior(object):
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'''Touch ripple behavior.
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Supposed to be used as mixin on widget classes.
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Ripple behavior does not trigger automatically, concrete implementation
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needs to call :func:`ripple_show` respective :func:`ripple_fade` manually.
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Example
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-------
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Here we create a Label which renders the touch ripple animation on
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interaction::
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class RippleLabel(TouchRippleBehavior, Label):
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def __init__(self, **kwargs):
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super(RippleLabel, self).__init__(**kwargs)
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def on_touch_down(self, touch):
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collide_point = self.collide_point(touch.x, touch.y)
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if collide_point:
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touch.grab(self)
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self.ripple_show(touch)
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return True
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return False
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def on_touch_up(self, touch):
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if touch.grab_current is self:
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touch.ungrab(self)
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self.ripple_fade()
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return True
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return False
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'''
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ripple_rad_default = NumericProperty(10)
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'''Default radius the animation starts from.
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:attr:`ripple_rad_default` is a :class:`~kivy.properties.NumericProperty`
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and defaults to `10`.
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'''
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ripple_duration_in = NumericProperty(.5)
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'''Animation duration taken to show the overlay.
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:attr:`ripple_duration_in` is a :class:`~kivy.properties.NumericProperty`
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and defaults to `0.5`.
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'''
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ripple_duration_out = NumericProperty(.2)
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'''Animation duration taken to fade the overlay.
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:attr:`ripple_duration_out` is a :class:`~kivy.properties.NumericProperty`
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and defaults to `0.2`.
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'''
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ripple_fade_from_alpha = NumericProperty(.5)
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'''Alpha channel for ripple color the animation starts with.
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:attr:`ripple_fade_from_alpha` is a
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:class:`~kivy.properties.NumericProperty` and defaults to `0.5`.
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'''
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ripple_fade_to_alpha = NumericProperty(.8)
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'''Alpha channel for ripple color the animation targets to.
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:attr:`ripple_fade_to_alpha` is a :class:`~kivy.properties.NumericProperty`
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and defaults to `0.8`.
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'''
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ripple_scale = NumericProperty(2.)
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'''Max scale of the animation overlay calculated from max(width/height) of
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the decorated widget.
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:attr:`ripple_scale` is a :class:`~kivy.properties.NumericProperty`
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and defaults to `2.0`.
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'''
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ripple_func_in = StringProperty('in_cubic')
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'''Animation callback for showing the overlay.
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:attr:`ripple_func_in` is a :class:`~kivy.properties.StringProperty`
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and defaults to `in_cubic`.
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'''
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ripple_func_out = StringProperty('out_quad')
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'''Animation callback for hiding the overlay.
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:attr:`ripple_func_out` is a :class:`~kivy.properties.StringProperty`
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and defaults to `out_quad`.
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'''
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ripple_rad = NumericProperty(10)
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ripple_pos = ListProperty([0, 0])
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ripple_color = ListProperty((1., 1., 1., .5))
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def __init__(self, **kwargs):
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super(TouchRippleBehavior, self).__init__(**kwargs)
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self.ripple_pane = CanvasBase()
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self.canvas.add(self.ripple_pane)
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self.bind(
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ripple_color=self._ripple_set_color,
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ripple_pos=self._ripple_set_ellipse,
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ripple_rad=self._ripple_set_ellipse
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)
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self.ripple_ellipse = None
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self.ripple_col_instruction = None
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def ripple_show(self, touch):
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'''Begin ripple animation on current widget.
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Expects touch event as argument.
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'''
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Animation.cancel_all(self, 'ripple_rad', 'ripple_color')
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self._ripple_reset_pane()
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x, y = self.to_window(*self.pos)
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width, height = self.size
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if isinstance(self, RelativeLayout):
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self.ripple_pos = ripple_pos = (touch.x - x, touch.y - y)
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else:
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self.ripple_pos = ripple_pos = (touch.x, touch.y)
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rc = self.ripple_color
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ripple_rad = self.ripple_rad
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self.ripple_color = [rc[0], rc[1], rc[2], self.ripple_fade_from_alpha]
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with self.ripple_pane:
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ScissorPush(
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x=int(round(x)),
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y=int(round(y)),
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width=int(round(width)),
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height=int(round(height))
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)
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self.ripple_col_instruction = Color(rgba=self.ripple_color)
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self.ripple_ellipse = Ellipse(
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size=(ripple_rad, ripple_rad),
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pos=(
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ripple_pos[0] - ripple_rad / 2.,
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ripple_pos[1] - ripple_rad / 2.
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)
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)
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ScissorPop()
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anim = Animation(
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ripple_rad=max(width, height) * self.ripple_scale,
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t=self.ripple_func_in,
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ripple_color=[rc[0], rc[1], rc[2], self.ripple_fade_to_alpha],
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duration=self.ripple_duration_in
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)
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anim.start(self)
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def ripple_fade(self):
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'''Finish ripple animation on current widget.
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'''
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Animation.cancel_all(self, 'ripple_rad', 'ripple_color')
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width, height = self.size
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rc = self.ripple_color
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duration = self.ripple_duration_out
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anim = Animation(
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ripple_rad=max(width, height) * self.ripple_scale,
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ripple_color=[rc[0], rc[1], rc[2], 0.],
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t=self.ripple_func_out,
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duration=duration
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)
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anim.bind(on_complete=self._ripple_anim_complete)
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anim.start(self)
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def _ripple_set_ellipse(self, instance, value):
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ellipse = self.ripple_ellipse
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if not ellipse:
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return
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ripple_pos = self.ripple_pos
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ripple_rad = self.ripple_rad
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ellipse.size = (ripple_rad, ripple_rad)
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ellipse.pos = (
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ripple_pos[0] - ripple_rad / 2.,
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ripple_pos[1] - ripple_rad / 2.
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)
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def _ripple_set_color(self, instance, value):
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if not self.ripple_col_instruction:
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return
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self.ripple_col_instruction.rgba = value
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def _ripple_anim_complete(self, anim, instance):
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self._ripple_reset_pane()
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def _ripple_reset_pane(self):
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self.ripple_rad = self.ripple_rad_default
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self.ripple_pane.clear()
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class TouchRippleButtonBehavior(TouchRippleBehavior):
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'''
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This `mixin <https://en.wikipedia.org/wiki/Mixin>`_ class provides
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a similar behavior to :class:`~kivy.uix.behaviors.button.ButtonBehavior`
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but provides touch ripple animation instead of button pressed/released as
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visual effect.
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:Events:
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`on_press`
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Fired when the button is pressed.
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`on_release`
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Fired when the button is released (i.e. the touch/click that
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pressed the button goes away).
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'''
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last_touch = ObjectProperty(None)
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'''Contains the last relevant touch received by the Button. This can
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be used in `on_press` or `on_release` in order to know which touch
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dispatched the event.
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:attr:`last_touch` is a :class:`~kivy.properties.ObjectProperty` and
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defaults to `None`.
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'''
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always_release = BooleanProperty(False)
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'''This determines whether or not the widget fires an `on_release` event if
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the touch_up is outside the widget.
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:attr:`always_release` is a :class:`~kivy.properties.BooleanProperty` and
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defaults to `False`.
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'''
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def __init__(self, **kwargs):
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self.register_event_type('on_press')
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self.register_event_type('on_release')
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super(TouchRippleButtonBehavior, self).__init__(**kwargs)
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def on_touch_down(self, touch):
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if super(TouchRippleButtonBehavior, self).on_touch_down(touch):
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return True
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if touch.is_mouse_scrolling:
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return False
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if not self.collide_point(touch.x, touch.y):
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return False
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if self in touch.ud:
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return False
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touch.grab(self)
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touch.ud[self] = True
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self.last_touch = touch
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self.ripple_show(touch)
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self.dispatch('on_press')
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return True
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def on_touch_move(self, touch):
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if touch.grab_current is self:
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return True
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if super(TouchRippleButtonBehavior, self).on_touch_move(touch):
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return True
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return self in touch.ud
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def on_touch_up(self, touch):
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if touch.grab_current is not self:
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return super(TouchRippleButtonBehavior, self).on_touch_up(touch)
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assert(self in touch.ud)
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touch.ungrab(self)
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self.last_touch = touch
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if self.disabled:
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return
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self.ripple_fade()
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if not self.always_release and not self.collide_point(*touch.pos):
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return
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# defer on_release until ripple_fade has completed
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def defer_release(dt):
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self.dispatch('on_release')
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Clock.schedule_once(defer_release, self.ripple_duration_out)
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return True
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def on_disabled(self, instance, value):
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# ensure ripple animation completes if disabled gets set to True
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if value:
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self.ripple_fade()
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return super(TouchRippleButtonBehavior, self).on_disabled(
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instance, value)
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def on_press(self):
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pass
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def on_release(self):
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pass
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