MementoMori/kivy/core/camera/camera_android.py
thatscringebro abd15f28b6 Ajout du GUI
2022-08-08 16:31:52 -04:00

207 lines
6.8 KiB
Python

from jnius import autoclass, PythonJavaClass, java_method
from kivy.clock import Clock
from kivy.graphics.texture import Texture
from kivy.graphics import Fbo, Callback, Rectangle
from kivy.core.camera import CameraBase
import threading
Camera = autoclass('android.hardware.Camera')
SurfaceTexture = autoclass('android.graphics.SurfaceTexture')
GL_TEXTURE_EXTERNAL_OES = autoclass(
'android.opengl.GLES11Ext').GL_TEXTURE_EXTERNAL_OES
ImageFormat = autoclass('android.graphics.ImageFormat')
class PreviewCallback(PythonJavaClass):
"""
Interface used to get back the preview frame of the Android Camera
"""
__javainterfaces__ = ('android.hardware.Camera$PreviewCallback', )
def __init__(self, callback):
super(PreviewCallback, self).__init__()
self._callback = callback
@java_method('([BLandroid/hardware/Camera;)V')
def onPreviewFrame(self, data, camera):
self._callback(data, camera)
class CameraAndroid(CameraBase):
"""
Implementation of CameraBase using Android API
"""
_update_ev = None
def __init__(self, **kwargs):
self._android_camera = None
self._preview_cb = PreviewCallback(self._on_preview_frame)
self._buflock = threading.Lock()
super(CameraAndroid, self).__init__(**kwargs)
def __del__(self):
self._release_camera()
def init_camera(self):
self._release_camera()
self._android_camera = Camera.open(self._index)
params = self._android_camera.getParameters()
width, height = self._resolution
params.setPreviewSize(width, height)
supported_focus_modes = self._android_camera.getParameters() \
.getSupportedFocusModes()
if supported_focus_modes.contains('continuous-picture'):
params.setFocusMode('continuous-picture')
self._android_camera.setParameters(params)
# self._android_camera.setDisplayOrientation()
self.fps = 30.
pf = params.getPreviewFormat()
assert(pf == ImageFormat.NV21) # default format is NV21
self._bufsize = int(ImageFormat.getBitsPerPixel(pf) / 8. *
width * height)
self._camera_texture = Texture(width=width, height=height,
target=GL_TEXTURE_EXTERNAL_OES,
colorfmt='rgba')
self._surface_texture = SurfaceTexture(int(self._camera_texture.id))
self._android_camera.setPreviewTexture(self._surface_texture)
self._fbo = Fbo(size=self._resolution)
self._fbo['resolution'] = (float(width), float(height))
self._fbo.shader.fs = '''
#extension GL_OES_EGL_image_external : require
#ifdef GL_ES
precision highp float;
#endif
/* Outputs from the vertex shader */
varying vec4 frag_color;
varying vec2 tex_coord0;
/* uniform texture samplers */
uniform sampler2D texture0;
uniform samplerExternalOES texture1;
uniform vec2 resolution;
void main()
{
vec2 coord = vec2(tex_coord0.y * (
resolution.y / resolution.x), 1. -tex_coord0.x);
gl_FragColor = texture2D(texture1, tex_coord0);
}
'''
with self._fbo:
self._texture_cb = Callback(lambda instr:
self._camera_texture.bind)
Rectangle(size=self._resolution)
def _release_camera(self):
if self._android_camera is None:
return
self.stop()
self._android_camera.release()
self._android_camera = None
# clear texture and it'll be reset in `_update` pointing to new FBO
self._texture = None
del self._fbo, self._surface_texture, self._camera_texture
def _on_preview_frame(self, data, camera):
with self._buflock:
if self._buffer is not None:
# add buffer back for reuse
self._android_camera.addCallbackBuffer(self._buffer)
self._buffer = data
# check if frame grabbing works
# print self._buffer, len(self.frame_data)
def _refresh_fbo(self):
self._texture_cb.ask_update()
self._fbo.draw()
def start(self):
super(CameraAndroid, self).start()
with self._buflock:
self._buffer = None
for k in range(2): # double buffer
buf = b'\x00' * self._bufsize
self._android_camera.addCallbackBuffer(buf)
self._android_camera.setPreviewCallbackWithBuffer(self._preview_cb)
self._android_camera.startPreview()
if self._update_ev is not None:
self._update_ev.cancel()
self._update_ev = Clock.schedule_interval(self._update, 1 / self.fps)
def stop(self):
super(CameraAndroid, self).stop()
if self._update_ev is not None:
self._update_ev.cancel()
self._update_ev = None
self._android_camera.stopPreview()
self._android_camera.setPreviewCallbackWithBuffer(None)
# buffer queue cleared as well, to be recreated on next start
with self._buflock:
self._buffer = None
def _update(self, dt):
self._surface_texture.updateTexImage()
self._refresh_fbo()
if self._texture is None:
self._texture = self._fbo.texture
self.dispatch('on_load')
self._copy_to_gpu()
def _copy_to_gpu(self):
"""
A dummy placeholder (the image is already in GPU) to be consistent
with other providers.
"""
self.dispatch('on_texture')
def grab_frame(self):
"""
Grab current frame (thread-safe, minimal overhead)
"""
with self._buflock:
if self._buffer is None:
return None
buf = self._buffer.tostring()
return buf
def decode_frame(self, buf):
"""
Decode image data from grabbed frame.
This method depends on OpenCV and NumPy - however it is only used for
fetching the current frame as a NumPy array, and not required when
this :class:`CameraAndroid` provider is simply used by a
:class:`~kivy.uix.camera.Camera` widget.
"""
import numpy as np
from cv2 import cvtColor
w, h = self._resolution
arr = np.fromstring(buf, 'uint8').reshape((h + h / 2, w))
arr = cvtColor(arr, 93) # NV21 -> BGR
return arr
def read_frame(self):
"""
Grab and decode frame in one call
"""
return self.decode_frame(self.grab_frame())
@staticmethod
def get_camera_count():
"""
Get the number of available cameras.
"""
return Camera.getNumberOfCameras()