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MementoMori/kivy/core/text/text_pygame.py
thatscringebro abd15f28b6 Ajout du GUI
2022-08-08 16:31:52 -04:00

118 lines
3.5 KiB
Python

'''
Text Pygame: Draw text with pygame
.. warning::
Pygame has been deprecated and will be removed in the release after Kivy
1.11.0.
'''
__all__ = ('LabelPygame', )
from kivy.compat import PY2
from kivy.core.text import LabelBase
from kivy.core.image import ImageData
from kivy.utils import deprecated
try:
import pygame
except:
raise
pygame_cache = {}
pygame_font_handles = {}
pygame_cache_order = []
# init pygame font
try:
pygame.ftfont.init()
except:
pygame.font.init()
class LabelPygame(LabelBase):
@deprecated(
msg='Pygame has been deprecated and will be removed after 1.11.0')
def __init__(self, *largs, **kwargs):
super(LabelPygame, self).__init__(*largs, **kwargs)
def _get_font_id(self):
return '|'.join([str(self.options[x]) for x in
('font_size', 'font_name_r', 'bold', 'italic')])
def _get_font(self):
fontid = self._get_font_id()
if fontid not in pygame_cache:
# try first the file if it's a filename
font_handle = fontobject = None
fontname = self.options['font_name_r']
ext = fontname.rsplit('.', 1)
if len(ext) == 2:
# try to open the font if it has an extension
font_handle = open(fontname, 'rb')
fontobject = pygame.font.Font(font_handle,
int(self.options['font_size']))
# fallback to search a system font
if fontobject is None:
# try to search the font
font = pygame.font.match_font(
self.options['font_name_r'].replace(' ', ''),
bold=self.options['bold'],
italic=self.options['italic'])
# fontobject
fontobject = pygame.font.Font(font,
int(self.options['font_size']))
pygame_cache[fontid] = fontobject
pygame_font_handles[fontid] = font_handle
pygame_cache_order.append(fontid)
# to prevent too much file open, limit the number of opened fonts to 64
while len(pygame_cache_order) > 64:
popid = pygame_cache_order.pop(0)
del pygame_cache[popid]
font_handle = pygame_font_handles.pop(popid)
if font_handle is not None:
font_handle.close()
return pygame_cache[fontid]
def get_ascent(self):
return self._get_font().get_ascent()
def get_descent(self):
return self._get_font().get_descent()
def get_extents(self, text):
return self._get_font().size(text)
def get_cached_extents(self):
return self._get_font().size
def _render_begin(self):
self._pygame_surface = pygame.Surface(self._size, pygame.SRCALPHA, 32)
self._pygame_surface.fill((0, 0, 0, 0))
def _render_text(self, text, x, y):
font = self._get_font()
color = [c * 255 for c in self.options['color']]
color[0], color[2] = color[2], color[0]
try:
text = font.render(text, True, color)
text.set_colorkey(color)
self._pygame_surface.blit(text, (x, y), None,
pygame.BLEND_RGBA_ADD)
except pygame.error:
pass
def _render_end(self):
w, h = self._size
data = ImageData(w, h,
'rgba', self._pygame_surface.get_buffer().raw)
del self._pygame_surface
return data