This commit is contained in:
thatscringebro 2023-10-11 00:01:57 -04:00
parent 111446f8ac
commit e397e49b58
6 changed files with 126 additions and 19 deletions

127
game.cpp
View File

@ -17,23 +17,53 @@ Game::Game()
mapText.setFont(font);
mapText.setCharacterSize(24);
mapText.setFillColor(sf::Color::White);
mapText.setPosition(10, 10);
mapText.setPosition(0, 0);
timerText.setFont(font);
timerText.setCharacterSize(24);
timerText.setFillColor(sf::Color::White);
racecar.setPosition(1000, 80); // Set initial position for the racecar
racecar.setRotation(180);
// Initialize the times and quadrants data structure
timesAndQuadrants.push_back(std::make_pair("Quadrant 1", "00:00:00.000"));
}
void Game::run() {
sf::Clock clock;
// Create a view that will follow the racecar
sf::View view(sf::FloatRect(0, 0, max_x, max_y));
view = sf::View(sf::FloatRect(0, 0, max_x, max_y));
view.setCenter(racecar.getX(), racecar.getY()); // Center the view on the racecar
window.setView(view);
while (window.isOpen()) {
float dt = clock.restart().asSeconds();
// Update game time
sf::Time gameTime = gameTimeClock.getElapsedTime();
int milis = static_cast<int>(gameTime.asMilliseconds());
int seconds = static_cast<int>(gameTime.asSeconds());
int minutes = seconds / 60;
seconds %= 60;
milis %= 1000;
// Use std::setw and std::setfill to format numbers as two digits
std::ostringstream timerStream;
timerStream << std::setw(2) << std::setfill('0') << minutes << ":"
<< std::setw(2) << std::setfill('0') << seconds << ":"
<< std::setw(2) << std::setfill('0') << milis;
std::string timerString = timerStream.str();
timerText.setString(timerString);
// Detect when the racecar changes quadrants and save the time
std::string currentQuadrant = determineQuadrant(racecar.getX(), racecar.getY());
if (currentQuadrant != timesAndQuadrants.back().first) {
timesAndQuadrants.push_back(std::make_pair(currentQuadrant, timerString));
}
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
@ -43,31 +73,36 @@ void Game::run() {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
if (racecar.getSpeed() < 0) {
racecar.brake(dt); // Apply brakes
racecar.brake(dt);
} else {
if(!isTrackCollision(racecar.getX(), racecar.getY())) {
racecar.accelerate(dt); // accelerate the car
}
else {
float newX = racecar.getX() + ((racecar.getSpeed() + 1.1) * dt * cos(racecar.getRotation()));
float newY = racecar.getY() + ((racecar.getSpeed() + 1.1) * dt * sin(racecar.getRotation()));
//std::cout << "New: " << newX << "," << newY << " Old: " << racecar.getX() << "," << racecar.getY() << std::endl;
if (!isTrackCollision(newX, newY)) {
racecar.accelerate(dt);
} else {
racecar.stop();
}
}
} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
if (racecar.getSpeed() > 0) {
racecar.brake(dt); // Apply brakes
racecar.brake(dt);
} else {
if(!isTrackCollision(racecar.getX(), racecar.getY())) {
racecar.reverse(dt); // Reverse the car
}
else {
float newX = racecar.getX() + ((racecar.getSpeed() + 1.1) * dt * cos(racecar.getRotation()));
float newY = racecar.getY() + ((racecar.getSpeed() + 1.1) * dt * sin(racecar.getRotation()));
//std::cout << "New: " << newX << "," << newY << " Old: " << racecar.getX() << "," << racecar.getY() << std::endl;
if (!isTrackCollision(newX, newY)) {
racecar.reverse(dt);
} else {
racecar.stop();
}
}
} else {
racecar.decelerate(dt); // No key pressed, decelerate as usual
racecar.decelerate(dt);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
racecar.steer(dt, -1.0f); // Steer left
} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
@ -91,6 +126,7 @@ void Game::run() {
speedText.setCharacterSize(30);
speedText.setFillColor(sf::Color::Red);
}
timerText.setPosition(racecar.getX() - 80, racecar.getY() - 350);
// Update the view to follow the racecar
view.setCenter(racecar.getX(), racecar.getY());
@ -101,6 +137,8 @@ void Game::run() {
window.draw(mapText);
window.draw(racecar.getDrawable());
window.draw(speedText);
window.draw(timerText);
displaySavedTimes();
window.display();
sf::sleep(sf::microseconds(DELAY));
@ -108,7 +146,62 @@ void Game::run() {
}
bool Game::isTrackCollision(float x, float y) {
// Check if the racecar's position collides with the track
char trackChar = asciiMap[x];
return (trackChar == '/' || trackChar == '\\' || trackChar == '|' || trackChar == '_' || trackChar == '-');
if (x <= 0) {
// return true;
} else if (y <= 0) {
// return true;
} else {
// int currX = (x / 13.85) - 1;
// int currY = (y / 27.88) - 1;
// char currentChar = asciiMap[currY * 194 + currX];
// //std::cout << x << ", " << y << std::endl;
// if (currentChar == '\\' || currentChar == '|' || currentChar == '/' || currentChar == '-' || currentChar == '_') {
// //return true;
// }
}
return false; // No collision with track or out of bounds
}
std::string Game::determineQuadrant(float x, float y) {
for (int i = 0; i < timesAndQuadrants.size(); i++) {
if (timesAndQuadrants[i] != requiredOrder[i])
}
if (y <= 460 && x <= 1150)
return "Quadrant 1";
if (y > 460 && x <= 1150)
return "Quadrant 2";
if (y > 460 && x > 1150)
return "Quadrant 3";
if (y <= 460 && x > 1150)
return "Quadrant 4";
}
void Game::displaySavedTimes() {
// Display the saved times on the left side of the screen
int textY = 10; // Adjust the vertical position as needed
for (const auto& lapTime : lapTimes) {
std::string timeString = "Lap Time: " + lapTime;
sf::Text text;
text.setFont(font);
text.setCharacterSize(18);
text.setFillColor(sf::Color::White);
text.setPosition(racecar.getX() - 475, (racecar.getY() - 300) + textY);
text.setString(timeString);
window.draw(text);
textY += 30; // Adjust the spacing as needed
}
for (const auto& timeAndQuadrant : timesAndQuadrants) {
std::string timeString = timeAndQuadrant.first + ": " + timeAndQuadrant.second;
sf::Text text;
text.setFont(font);
text.setCharacterSize(18);
text.setFillColor(sf::Color::White);
text.setPosition(racecar.getX() - 475, (racecar.getY() - 300) + textY);
text.setString(timeString);
window.draw(text);
textY += 30; // Adjust the spacing as needed
}
}

11
game.h
View File

@ -3,6 +3,7 @@
#include <SFML/Graphics.hpp>
#include <iostream>
#include <iomanip>
#include "racecar.h"
class Game {
@ -10,6 +11,8 @@ public:
Game();
void run();
bool isTrackCollision(float x, float y);
std::string determineQuadrant(float x, float y);
void displaySavedTimes();
private:
int max_x;
@ -19,8 +22,14 @@ private:
sf::Font font;
sf::Text speedText;
sf::Text mapText;
sf::Text timerText;
sf::Clock gameTimeClock;
sf::View view;
Racecar racecar;
std::string asciiMap = " /------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\\ \n"
std::vector<std::pair<std::string, std::string>> timesAndQuadrants; // Store times and quadrants
bool lapStarted; // Indicates if a lap has started
std::vector<std::string> lapTimes; // Store lap times
std::string asciiMap = " /------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\\ \n"
" / \\ \n"
" / | \n"
" / | \n"

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@ -74,6 +74,10 @@ void Racecar::setRotation(float value) {
carText.setRotation(value);
}
float Racecar::getRotation() {
return steeringAngle;
}
float Racecar::getSpeed() const {
return speed;
}

View File

@ -18,6 +18,7 @@ public:
sf::Text getDrawable();
void setPosition(float x, float y);
void setRotation(float value);
float getRotation();
float getSpeed() const; // Get the current speed of the car
float getX() const;
float getY() const;

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