#include "game.h" #define DELAY 30000 Game::Game() : x(0), y(0), max_x(800), max_y(600), direction(0), window(sf::VideoMode(max_x, max_y), "SFML Window") { if (!font.loadFromFile("cascaydia.otf")) { std::cerr << "Failed to load font" << std::endl; exit(1); } text.setString("o"); text.setFont(font); text.setCharacterSize(24); text.setFillColor(sf::Color::White); } void Game::run() { while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && y > 0) { y--; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) && y < max_y - 1) { y++; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) && x > 0) { x--; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right) && x < max_x - 1) { x++; } window.clear(); text.setPosition(x, y); window.draw(text); window.display(); sf::sleep(sf::microseconds(DELAY)); } }