terminal_racer/game.cpp
2023-10-10 17:01:55 -04:00

115 lines
3.7 KiB
C++

#include "game.h"
#define DELAY 30000
Game::Game()
:max_x(1000), max_y(800), direction(0), window(sf::VideoMode(max_x, max_y), "ASCII RACER"),
racecar(400.0f, 30.0f, 1.7f) { // maxSpeed, acceleration, and steerSpeed values
if (!font.loadFromFile("cascaydia.otf")) {
std::cerr << "Failed to load font" << std::endl;
exit(1);
}
// Create a text object for displaying speed
speedText.setFont(font);
// Create a map text object and set its properties
mapText.setFont(font);
mapText.setCharacterSize(24);
mapText.setFillColor(sf::Color::White);
mapText.setPosition(10, 10);
racecar.setPosition(1000, 80); // Set initial position for the racecar
racecar.setRotation(180);
}
void Game::run() {
sf::Clock clock;
// Create a view that will follow the racecar
sf::View view(sf::FloatRect(0, 0, max_x, max_y));
view.setCenter(racecar.getX(), racecar.getY()); // Center the view on the racecar
window.setView(view);
while (window.isOpen()) {
float dt = clock.restart().asSeconds();
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
if (racecar.getSpeed() < 0) {
racecar.brake(dt); // Apply brakes
} else {
if(!isTrackCollision(racecar.getX(), racecar.getY())) {
racecar.accelerate(dt); // accelerate the car
}
else {
racecar.stop();
}
}
} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
if (racecar.getSpeed() > 0) {
racecar.brake(dt); // Apply brakes
} else {
if(!isTrackCollision(racecar.getX(), racecar.getY())) {
racecar.reverse(dt); // Reverse the car
}
else {
racecar.stop();
}
}
} else {
racecar.decelerate(dt); // No key pressed, decelerate as usual
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
racecar.steer(dt, -1.0f); // Steer left
} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
racecar.steer(dt, 1.0f); // Steer right
}
racecar.update(dt);
speedText.setString(std::to_string(static_cast<int>(racecar.getSpeed())) + " km/h");
speedText.setCharacterSize(24);
speedText.setFillColor(sf::Color::Green);
speedText.setPosition(racecar.getX() - 475, racecar.getY() + 350);
if(racecar.getSpeed() < 0){
speedText.setFillColor(sf::Color::Blue);
}
if(racecar.getSpeed() >= 250){
speedText.setCharacterSize(27);
speedText.setFillColor(sf::Color::Yellow);
}
if(racecar.getSpeed() >= 360){
speedText.setCharacterSize(30);
speedText.setFillColor(sf::Color::Red);
}
// Update the view to follow the racecar
view.setCenter(racecar.getX(), racecar.getY());
window.setView(view);
window.clear();
mapText.setString(asciiMap);
window.draw(mapText);
window.draw(racecar.getDrawable());
window.draw(speedText);
window.display();
sf::sleep(sf::microseconds(DELAY));
}
}
bool Game::isTrackCollision(float x, float y) {
// Check if the racecar's position collides with the track
char trackChar = asciiMap[x];
return (trackChar == '/' || trackChar == '\\' || trackChar == '|' || trackChar == '_' || trackChar == '-');
}