85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
#include "game.h"
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#define DELAY 30000
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Game::Game()
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:max_x(1000), max_y(800), direction(0), window(sf::VideoMode(max_x, max_y), "SFML Window"),
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racecar(300.0f, 30.0f, 1.7f) { // maxSpeed, acceleration, and steerSpeed values
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if (!font.loadFromFile("cascaydia.otf")) {
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std::cerr << "Failed to load font" << std::endl;
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exit(1);
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}
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// Create a text object for displaying speed
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speedText.setFont(font);
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racecar.setPosition(max_x / 2, max_y / 2); // Set initial position for the racecar
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}
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void Game::run() {
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sf::Clock clock;
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while (window.isOpen()) {
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float dt = clock.restart().asSeconds();
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sf::Event event;
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while (window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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window.close();
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}
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
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if (racecar.getSpeed() < 0) {
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racecar.brake(dt); // Apply brakes
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} else {
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racecar.accelerate(dt); // Reverse the car
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}
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} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
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if (racecar.getSpeed() > 0) {
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racecar.brake(dt); // Apply brakes
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} else {
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racecar.reverse(dt); // Reverse the car
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}
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} else {
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racecar.decelerate(dt); // No key pressed, decelerate as usual
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
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racecar.steer(dt, -1.0f); // Steer left
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} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
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racecar.steer(dt, 1.0f); // Steer right
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}
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racecar.update(dt);
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speedText.setString(std::to_string(static_cast<int>(racecar.getSpeed())) + " km/h");
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speedText.setCharacterSize(24);
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speedText.setFillColor(sf::Color::Green);
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speedText.setPosition(10, 770);
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if(racecar.getSpeed() < 0){
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speedText.setFillColor(sf::Color::Blue);
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}
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if(racecar.getSpeed() >= 150){
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speedText.setPosition(10, 767);
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speedText.setCharacterSize(27);
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speedText.setFillColor(sf::Color::Yellow);
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}
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if(racecar.getSpeed() >= 260){
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speedText.setPosition(10, 764);
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speedText.setCharacterSize(30);
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speedText.setFillColor(sf::Color::Red);
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}
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window.clear();
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window.draw(racecar.getDrawable()); // Draw the racecar
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window.draw(speedText);
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window.display();
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sf::sleep(sf::microseconds(DELAY));
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}
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}
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