terminal_racer/game.cpp
2023-10-10 11:09:12 -04:00

61 lines
1.8 KiB
C++

#include "game.h"
#define DELAY 30000
Game::Game()
: x(0), y(0), max_x(800), max_y(600), direction(0), window(sf::VideoMode(max_x, max_y), "SFML Window"),
racecar(200.0f, 10.0f, 1.0f) { // Adjust maxSpeed, acceleration, and steerSpeed values as needed
if (!font.loadFromFile("cascaydia.otf")) {
std::cerr << "Failed to load font" << std::endl;
exit(1);
}
sf::Text text("o", font, 24); // This is just for the track, you can modify it as needed
text.setFillColor(sf::Color::White);
racecar.setPosition(max_x / 2, max_y / 2); // Set initial position for the racecar
}
void Game::run() {
sf::Clock clock;
while (window.isOpen()) {
float dt = clock.restart().asSeconds();
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
racecar.accelerate(dt);
} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
if (racecar.getSpeed() > 0) {
racecar.brake(dt); // Apply brakes
} else {
racecar.reverse(dt); // Reverse the car
}
} else {
racecar.decelerate(dt); // No key pressed, decelerate as usual
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
racecar.steer(dt, -1.0f); // Steer left
} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
racecar.steer(dt, 1.0f); // Steer right
}
racecar.update(dt);
window.clear();
window.draw(racecar.getDrawable()); // Draw the racecar
window.display();
sf::sleep(sf::microseconds(DELAY));
}
}