65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#include "game.h"
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#define DELAY 30000
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Game::Game()
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: x(0), y(0), max_x(800), max_y(600), direction(0), window(sf::VideoMode(max_x, max_y), "SFML Window"),
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racecar(200.0f, 20.0f, 1.0f) { // Adjust maxSpeed, acceleration, and steerSpeed values as needed
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if (!font.loadFromFile("cascaydia.otf")) {
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std::cerr << "Failed to load font" << std::endl;
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exit(1);
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}
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sf::Text text("o", font, 24); // This is just for the track, you can modify it as needed
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text.setFillColor(sf::Color::White);
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racecar.setPosition(max_x / 2, max_y / 2); // Set initial position for the racecar
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}
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void Game::run() {
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sf::Clock clock;
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while (window.isOpen()) {
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float dt = clock.restart().asSeconds();
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sf::Event event;
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while (window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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window.close();
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}
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
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if (racecar.getSpeed() < 0) {
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racecar.brake(dt); // Apply brakes
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} else {
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racecar.accelerate(dt); // Reverse the car
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}
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} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
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if (racecar.getSpeed() > 0) {
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racecar.brake(dt); // Apply brakes
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} else {
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racecar.reverse(dt); // Reverse the car
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}
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} else {
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racecar.decelerate(dt); // No key pressed, decelerate as usual
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
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racecar.steer(dt, -1.0f); // Steer left
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} else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
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racecar.steer(dt, 1.0f); // Steer right
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}
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racecar.update(dt);
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window.clear();
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window.draw(racecar.getDrawable()); // Draw the racecar
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window.display();
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sf::sleep(sf::microseconds(DELAY));
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}
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}
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