Init
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12
media/shaders/shader01.frag
Executable file
12
media/shaders/shader01.frag
Executable file
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uniform sampler2D tex;
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varying vec4 light;
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void main()
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{
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vec4 texel;
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texel = texture2D(tex,gl_TexCoord[0].st);
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texel *= light;
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gl_FragColor = texel;
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}
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8
media/shaders/shader01.vert
Executable file
8
media/shaders/shader01.vert
Executable file
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varying vec4 light;
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void main()
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{
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light = gl_Color;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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