#include "../H/sounds.h" Sounds::Sounds(){ m_BackgroundMusic.openFromFile("media/music/TheRiseoftheMechbeings.ogg"); m_BackgroundMusic.setLoop(true); m_BackgroundMusic.play(); } Sounds::~Sounds(){ m_BackgroundMusic.stop(); } void Sounds::ManageSounds(Engine* en){ std::cout << "Sounds" << std::endl; while(en->IsWalking()){ std::cout << "Is walking" << std::endl; Move(en); usleep(100); } } sf::SoundBuffer Sounds::SelectSound(sf::SoundBuffer buffer, char& sound){ switch (sound) { case 0: std::cout << "LEFT" << std::endl; buffer.loadFromFile("media/sounds/Footstep_Tile_Left.wav"); sleep(1); nextFootStep = 1; break; case 1: std::cout << "RIGHT" << std::endl; buffer.loadFromFile("media/sounds/Footstep_Tile_Right_2.wav"); sleep(1); nextFootStep = 0; break; default: break; } return buffer; } void Sounds::Move(Engine* en){ if (m_sound1.getStatus() != m_sound1.Playing){ m_sound1.setBuffer(SelectSound(m_buffer, nextFootStep)); if(en->m_walk){ if (en->m_run) m_sound1.setPitch(1.2f); m_sound1.play(); } } }