#ifndef SOUNDS_H__ #define SOUNDS_H__ #include "define.h" #include "engine.h" class Sounds { public: Sounds(); ~Sounds(); void ManageSounds(Engine* en); private: void Move(Engine* en); sf::SoundBuffer SelectSound(sf::SoundBuffer buffer, char& sound); sf::Music m_BackgroundMusic; sf::SoundBuffer m_buffer; sf::Sound m_sound1; char nextFootStep = 0; }; #endif // SOUNDS_H__