#include "../H/chunk.h" #include Chunk::Chunk(): m_blocks(Array3d(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z)), m_isDirty(true){} Chunk::Chunk(float x, float z) : m_blocks(Array3d(CHUNK_SIZE_X +1, CHUNK_SIZE_Y, CHUNK_SIZE_Z +1)), m_isDirty(true), m_posx(x), m_posz(z) { Perlin perlin(16, 6, 1, 95); m_blocks.Reset(BTYPE_AIR); for(int x = 0; x < CHUNK_SIZE_X; ++x) { for(int z = 0; z < CHUNK_SIZE_Z; ++z) { float val = perlin.Get((float)(m_posx + x) / 2000.f, (float)(m_posz + z) / 2000.f); if (val < 0) val *= -1; val *= CHUNK_SIZE_Y; val *= 0.4; for (int i = 0; i < val; i++) { SetBlock(x , i, z, (rand()%(BTYPE_LAST - 1)+1)); } } } } Chunk::~Chunk() { } void Chunk::RemoveBlock(int x, int y, int z) { m_blocks.Set(x, y, z, BTYPE_AIR); m_isDirty = true; } void Chunk::SetBlock(int x, int y, int z, BlockType type) { m_blocks.Set(x, y, z, type); m_isDirty = true; } BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } void Chunk::Update(BlockInfo bi[BTYPE_LAST]){ bool front; bool back; bool top; bool bottom; bool left; bool right; // Update mesh if (m_isDirty) { int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4); VertexBuffer::VertexData * vd = new VertexBuffer::VertexData[maxVertexCount]; int count = 0; for (int x = 0; x < CHUNK_SIZE_X; ++x) { for (int z = 0; z < CHUNK_SIZE_Z; ++z) { for (int y = 0; y < CHUNK_SIZE_Y; ++y) { if (count > USHRT_MAX) break; BlockType bt = GetBlock(x ,y ,z); if ( bt != BTYPE_AIR ) { AddBlockToMesh(vd, count, bt, x, y, z, bi); } } } } if (count > USHRT_MAX) { count = USHRT_MAX; std::cout << "[ Chunk :: Update ] Chunk data truncaned, too much vertices to have a 16 bit index" << std::endl; } m_vertexBuffer.SetMeshData(vd, count); delete[] vd; } m_isDirty = false ; } void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, BlockInfo bi[BTYPE_LAST]) { BlockInfo biCourant = bi[bt]; float u = biCourant.GetU(); float v = biCourant.GetV(); float w = biCourant.GetW(); float h = biCourant.GetH(); //front if(GetBlock(x,y,z+1) == BTYPE_AIR){ vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u, v); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u + w, v); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u + w, v + h); vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u, v + h); } //back if(GetBlock(x,y,z-1) == BTYPE_AIR){ vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u, v); vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u + w, v); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u + w, v + h); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u, v + h); } //top if(GetBlock(x,y+1,z) == BTYPE_AIR){ vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v); vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v + h); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v + h); } //bottom if(GetBlock(x,y-1,z) == BTYPE_AIR){ vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u + w, v); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v + h); vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u, v + h); } //left if(GetBlock(x-1,y,z) == BTYPE_AIR){ vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u, v); vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v); vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u + w, v + h); vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v + h); } //Right if(GetBlock(x+1,y,z) == BTYPE_AIR){ vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v + h); vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v + h); } } void Chunk::Render() const{ m_vertexBuffer.Render(); } bool Chunk::IsDirty() const{ return m_isDirty; }