#include #include "../H/engine.h" #include "../H/sounds.h" void ManageSounds(Engine engine){ std::cout << "walking" << std::endl; } int main() { Engine engine; Sounds sounds; std::thread t(&Sounds::ManageSounds, &sounds, &engine); engine.SetMaxFps(60); engine.Start("TheLandofWildBlocs", 800, 600, true); return 0; }