#ifndef DEFINE_H__ #define DEFINE_H__ #include #include #include #include #include #include #ifdef _WIN32 #include #include #include #else #include #include #endif #define CHUNK_SIZE_X 16 #define CHUNK_SIZE_Y 128 #define CHUNK_SIZE_Z 16 typedef uint8_t BlockType; enum BLOCK_TYPE { BTYPE_AIR , BTYPE_DARK , BTYPE_DARKER , BTYPE_LIGHT , BTYPE_LIGHTER, BTYPE_LAST, BTYPE_MOB}; #define TEXTURE_PATH "../The_Land_of_Wild_Blocs/media/textures/" #define SHADER_PATH "../The_Land_of_Wild_Blocs/media/shaders/" #define VIEW_DISTANCE 128 #endif // DEFINE_H__