34 lines
705 B
C++
Executable File
34 lines
705 B
C++
Executable File
#ifndef DEFINE_H__
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#define DEFINE_H__
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#include <GL/glew.h>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <thread>
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#include <list>
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#ifdef _WIN32
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#include <windows.h>
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#include <gl/GL.h>
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#include <gl/GLU.h>
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#else
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#include <GL/glew.h>
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#include <unistd.h>
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#endif
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#define CHUNK_SIZE_X 16
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#define CHUNK_SIZE_Y 128
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#define CHUNK_SIZE_Z 16
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR , BTYPE_DARK , BTYPE_DARKER , BTYPE_LIGHT , BTYPE_LIGHTER, BTYPE_LAST, BTYPE_MOB};
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#define TEXTURE_PATH "../The_Land_of_Wild_Blocs/media/textures/"
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#define SHADER_PATH "../The_Land_of_Wild_Blocs/media/shaders/"
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#define VIEW_DISTANCE 128
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#endif // DEFINE_H__
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