thatscringebro 9dfd911bff Init
2023-02-16 09:26:40 -05:00

13 lines
170 B
GLSL
Executable File

uniform sampler2D tex;
varying vec4 light;
void main()
{
vec4 texel;
texel = texture2D(tex,gl_TexCoord[0].st);
texel *= light;
gl_FragColor = texel;
}