thatscringebro 9dfd911bff Init
2023-02-16 09:26:40 -05:00

157 lines
5.9 KiB
C++
Executable File

#include "../H/chunk.h"
#include <climits>
Chunk::Chunk(): m_blocks(Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z)), m_isDirty(true){}
Chunk::Chunk(float x, float z) : m_blocks(Array3d<BlockType>(CHUNK_SIZE_X +1, CHUNK_SIZE_Y, CHUNK_SIZE_Z +1)), m_isDirty(true), m_posx(x), m_posz(z)
{
Perlin perlin(16, 6, 1, 95);
m_blocks.Reset(BTYPE_AIR);
for(int x = 0; x < CHUNK_SIZE_X; ++x)
{
for(int z = 0; z < CHUNK_SIZE_Z; ++z)
{
float val = perlin.Get((float)(m_posx + x) / 2000.f, (float)(m_posz + z) / 2000.f);
if (val < 0)
val *= -1;
val *= CHUNK_SIZE_Y;
val *= 0.4;
for (int i = 0; i < val; i++)
{
SetBlock(x , i, z, (rand()%(BTYPE_LAST - 1)+1));
}
}
}
}
Chunk::~Chunk()
{
}
void Chunk::RemoveBlock(int x, int y, int z)
{
m_blocks.Set(x, y, z, BTYPE_AIR);
m_isDirty = true;
}
void Chunk::SetBlock(int x, int y, int z, BlockType type)
{
m_blocks.Set(x, y, z, type);
m_isDirty = true;
}
BlockType Chunk::GetBlock(int x, int y, int z)
{
return m_blocks.Get(x, y, z);
}
void Chunk::Update(BlockInfo bi[BTYPE_LAST]){
bool front;
bool back;
bool top;
bool bottom;
bool left;
bool right;
// Update mesh
if (m_isDirty)
{
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
VertexBuffer::VertexData * vd = new VertexBuffer::VertexData[maxVertexCount];
int count = 0;
for (int x = 0; x < CHUNK_SIZE_X; ++x)
{
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
{
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
{
if (count > USHRT_MAX)
break;
BlockType bt = GetBlock(x ,y ,z);
if ( bt != BTYPE_AIR )
{
AddBlockToMesh(vd, count, bt, x, y, z, bi);
}
}
}
}
if (count > USHRT_MAX)
{
count = USHRT_MAX;
std::cout << "[ Chunk :: Update ] Chunk data truncaned, too much vertices to have a 16 bit index" << std::endl;
}
m_vertexBuffer.SetMeshData(vd, count);
delete[] vd;
}
m_isDirty = false ;
}
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, BlockInfo bi[BTYPE_LAST])
{
BlockInfo biCourant = bi[bt];
float u = biCourant.GetU();
float v = biCourant.GetV();
float w = biCourant.GetW();
float h = biCourant.GetH();
//front
if(GetBlock(x,y,z+1) == BTYPE_AIR){
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u + w, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u + w, v + h);
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u, v + h);
}
//back
if(GetBlock(x,y,z-1) == BTYPE_AIR){
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u + w, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u + w, v + h);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u, v + h);
}
//top
if(GetBlock(x,y+1,z) == BTYPE_AIR){
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v + h);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v + h);
}
//bottom
if(GetBlock(x,y-1,z) == BTYPE_AIR){
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u + w, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v + h);
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u, v + h);
}
//left
if(GetBlock(x-1,y,z) == BTYPE_AIR){
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u + w, v + h);
vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v + h);
}
//Right
if(GetBlock(x+1,y,z) == BTYPE_AIR){
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v + h);
vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v + h);
}
}
void Chunk::Render() const{
m_vertexBuffer.Render();
}
bool Chunk::IsDirty() const{
return m_isDirty;
}