thatscringebro 9dfd911bff Init
2023-02-16 09:26:40 -05:00

50 lines
1.4 KiB
C++
Executable File

#ifndef PLAYER_H__
#define PLAYER_H__
#include "define.h"
#include "transformation.h"
#include "vertexbuffer.h"
#include "blockinfo.h"
struct Mob;
class Player{
public:
Player ( const Vector3f & position , float rotX = 0 , float rotY = 0);
void TurnCamera(float x, float y);
void SetPosition(Vector3f delta);
Vector3f SimulateMove ( bool front , bool back , bool left , bool right , bool run , float elapsedTime );
float SimulateJump( bool jump, bool& InJump, float& deltay, bool OnGround, float& jumpsize);
void ApplyTransformation ( Transformation & transformation ) const;
Vector3f Position();
void Damage(Mob& mob);
float Health();
void setHealth(float health);
private:
float m_rotx = 0;
float m_roty = 0;
float m_health;
float m_damage = 50.f;
Vector3f m_pos;
};
class Mob{
public:
Mob();
Mob(const Vector3f & position, float Damage, int Armour);
void SetPosition(Vector3f delta);
void Move(Player p1);
Vector3f Position();
void Damage(Player& p1);
void RenderMob();
float GetDamage();
float Health();
void setHealth(float health);
int GetArmour();
bool isNull();
bool isEqual(Mob mob);
private:
float m_health;
int m_armour;
float m_damage;
Vector3f m_pos;
};
#endif