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0c1d8211f3
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48
game.cpp
48
game.cpp
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#include "game.h"
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#define DELAY 30000
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Game::Game()
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: x(0), y(0), max_x(800), max_y(600), direction(0),
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window(sf::VideoMode(max_x, max_y), "SFML Window") {
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if (!font.loadFromFile("cascaydia.otf")) {
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std::cerr << "Failed to load font" << std::endl;
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exit(1);
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}
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text.setString("o");
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text.setFont(font);
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text.setCharacterSize(24);
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text.setFillColor(sf::Color::White);
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}
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void Game::run() {
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while (window.isOpen()) {
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sf::Event event;
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while (window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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window.close();
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}
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && y > 0) {
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y--;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) && y < max_y - 1) {
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y++;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) && x > 0) {
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x--;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right) && x < max_x - 1) {
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x++;
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}
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window.clear();
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text.setPosition(x, y);
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window.draw(text);
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window.display();
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sf::sleep(sf::microseconds(DELAY));
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}
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}
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24
game.h
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24
game.h
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#ifndef GAME_H
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#define GAME_H
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#include <SFML/Graphics.hpp>
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#include <iostream>
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class Game {
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public:
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Game();
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void run();
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private:
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int x;
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int y;
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int max_x;
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int max_y;
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int direction;
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sf::RenderWindow window;
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sf::Font font;
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sf::Text text;
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};
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#endif // GAME_H
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57
main.cpp
57
main.cpp
@ -1,60 +1,11 @@
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#define DELAY 30000
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#include "game.h"
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#include "racecar.h"
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int main(int argc, char** argv) {
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int x = 0, y = 0;
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int max_x = 800, max_y = 600;
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int direction = 0;
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sf::RenderWindow window(sf::VideoMode(max_x, max_y), "SFML Window");
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sf::Font font;
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if (!font.loadFromFile("cascaydia.otf")) {
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std::cerr << "Failed to load font" << std::endl;
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return 1;
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}
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sf::Text text("o", font, 24);
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text.setFillColor(sf::Color::White);
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while (window.isOpen()) {
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sf::Event event;
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while (window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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window.close();
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}
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && y > 0) {
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y--;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) && y < max_y - 1) {
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y++;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) && x > 0) {
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x--;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right) && x < max_x - 1) {
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x++;
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}
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// Clear the window
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window.clear();
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// Set the position of the text
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text.setPosition(x, y);
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// Draw the text on the window
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window.draw(text);
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// Display everything that was drawn
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window.display();
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sf::sleep(sf::microseconds(DELAY));
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}
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Game game;
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game.run();
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return 0;
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}
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7
racecar.cpp
Normal file
7
racecar.cpp
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#include "racecar.h"
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Racecar::Racecar() {
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// Add the implementation for the Racecar class constructor here if needed.
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// You can include any member variables and functions specific to Racecar.
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}
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11
racecar.h
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11
racecar.h
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#ifndef RACECAR_H
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#define RACECAR_H
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class Racecar {
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public:
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Racecar();
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// Add any member functions or variables for the Racecar class here if needed.
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};
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#endif // RACECAR_H
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BIN
terminal_racer
Executable file
BIN
terminal_racer
Executable file
Binary file not shown.
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