157 lines
5.9 KiB
C++
Executable File
157 lines
5.9 KiB
C++
Executable File
#include "../H/chunk.h"
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#include <climits>
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Chunk::Chunk(): m_blocks(Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z)), m_isDirty(true){}
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Chunk::Chunk(float x, float z) : m_blocks(Array3d<BlockType>(CHUNK_SIZE_X +1, CHUNK_SIZE_Y, CHUNK_SIZE_Z +1)), m_isDirty(true), m_posx(x), m_posz(z)
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{
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Perlin perlin(16, 6, 1, 95);
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m_blocks.Reset(BTYPE_AIR);
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for(int x = 0; x < CHUNK_SIZE_X; ++x)
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{
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for(int z = 0; z < CHUNK_SIZE_Z; ++z)
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{
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float val = perlin.Get((float)(m_posx + x) / 2000.f, (float)(m_posz + z) / 2000.f);
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if (val < 0)
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val *= -1;
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val *= CHUNK_SIZE_Y;
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val *= 0.4;
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for (int i = 0; i < val; i++)
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{
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SetBlock(x , i, z, (rand()%(BTYPE_LAST - 1)+1));
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}
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}
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}
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}
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Chunk::~Chunk()
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{
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}
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void Chunk::RemoveBlock(int x, int y, int z)
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{
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m_blocks.Set(x, y, z, BTYPE_AIR);
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m_isDirty = true;
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}
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void Chunk::SetBlock(int x, int y, int z, BlockType type)
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{
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m_blocks.Set(x, y, z, type);
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m_isDirty = true;
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}
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BlockType Chunk::GetBlock(int x, int y, int z)
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{
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return m_blocks.Get(x, y, z);
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}
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void Chunk::Update(BlockInfo bi[BTYPE_LAST]){
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bool front;
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bool back;
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bool top;
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bool bottom;
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bool left;
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bool right;
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// Update mesh
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if (m_isDirty)
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{
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int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
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VertexBuffer::VertexData * vd = new VertexBuffer::VertexData[maxVertexCount];
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int count = 0;
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for (int x = 0; x < CHUNK_SIZE_X; ++x)
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{
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for (int z = 0; z < CHUNK_SIZE_Z; ++z)
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{
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for (int y = 0; y < CHUNK_SIZE_Y; ++y)
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{
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if (count > USHRT_MAX)
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break;
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BlockType bt = GetBlock(x ,y ,z);
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if ( bt != BTYPE_AIR )
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{
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AddBlockToMesh(vd, count, bt, x, y, z, bi);
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}
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}
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}
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}
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if (count > USHRT_MAX)
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{
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count = USHRT_MAX;
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std::cout << "[ Chunk :: Update ] Chunk data truncaned, too much vertices to have a 16 bit index" << std::endl;
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}
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m_vertexBuffer.SetMeshData(vd, count);
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delete[] vd;
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}
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m_isDirty = false ;
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}
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void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, BlockInfo bi[BTYPE_LAST])
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{
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BlockInfo biCourant = bi[bt];
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float u = biCourant.GetU();
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float v = biCourant.GetV();
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float w = biCourant.GetW();
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float h = biCourant.GetH();
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//front
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if(GetBlock(x,y,z+1) == BTYPE_AIR){
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u + w, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u + w, v + h);
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 1.f, 1.f, 1.f, u, v + h);
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}
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//back
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if(GetBlock(x,y,z-1) == BTYPE_AIR){
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u + w, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u + w, v + h);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 1.f, 1.f, 1.f, u, v + h);
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}
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//top
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if(GetBlock(x,y+1,z) == BTYPE_AIR){
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v + h);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v + h);
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}
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//bottom
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if(GetBlock(x,y-1,z) == BTYPE_AIR){
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 0.8f, 0.8f, 0.8f, u + w, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u + w, v + h);
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 0.8f, 0.8f, 0.8f, u, v + h);
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}
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//left
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if(GetBlock(x-1,y,z) == BTYPE_AIR){
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y + .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u + w, v + h);
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vd[count++] = VertexBuffer::VertexData(m_posx + x - .5f, y - .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v + h);
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}
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//Right
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if(GetBlock(x+1,y,z) == BTYPE_AIR){
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y + .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z + .5f, 0.9f, 0.9f, 0.9f, u + w, v + h);
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vd[count++] = VertexBuffer::VertexData(m_posx + x + .5f, y - .5f, m_posz + z - .5f, 0.9f, 0.9f, 0.9f, u, v + h);
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}
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}
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void Chunk::Render() const{
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m_vertexBuffer.Render();
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}
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bool Chunk::IsDirty() const{
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return m_isDirty;
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}
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